A Human Is Seventeen Mice Tall: A Mausritter Scale Guide
My GM notes for running Mausritter with miniatures. What things look like at mouse size, a base size for every creature in the book, and the junk drawer that becomes your terrain.
Contents
- Times Seventeen
- How Big Everything Feels
- Base Sizes
- Mouse-sized and smaller (32mm and down)
- Medium threats (40–60mm)
- Boss and dragon tier (80mm and up)
- The Rulebook Bestiary
- The ones the book mentions but doesn’t stat
- Building Terrain at Mouse Scale
- Never model the whole tree
- Raid the Junk Drawer
- Mouse-scale props (real objects, 1:1)
- The giant world (human objects, used as-is)
- Giant artifacts as treasure
- Three Zoom Levels
- Movement with minis
- Stuff to Say at the Table
- Some Useful Things I’ve Been Using With My Kids for Our Mausritter Campaign
A mouse standing on its back legs is about 4 inches tall. You’re probably about 68, uh I mean 72. That makes you roughly seventeen mice tall, and that one number is basically this whole post.
These are my GM notes for running Mausritter at the table with minis: how to describe the world, what base size to put every creature on, and what to raid from the kitchen for terrain. Everything here is measured against one standard. A mouse PC is a 28mm-ish heroic miniature on a 32mm round base.
I made this because I was having a hard time imagining scale and really wanted to bring the tiny world to the tabletop. I hope this helps other people do the same.
Times Seventeen
Any time you need to describe something, take the real object, multiply it by 17, and picture that from where you’re standing. A human is a walking ten-story building. A house is a mountain range. A puddle is a lake.
| Real thing | ×17 from a mouse’s view | Say it like |
|---|---|---|
| A human (170 cm) | ~30 m / 100 ft | A walking ten-story building. A giant. An act of nature. |
| A house (8 m) | ~140 m / 450 ft | A mountain range. Skyscraper-sized cliffs. A whole region. |
| A tree (20 m) | ~350 m / 1,100 ft | A mesa. A world-pillar. Has its own weather. |
| A shrub or hedge (1.5 m) | ~25 m / 80 ft | A deep, dark forest with a high canopy. |
| A dandelion or tall weed (35 cm) | ~6 m / 20 ft | A tree. |
| A blade of grass (30 cm) | ~5 m / 17 ft | A telephone pole. A meadow is a forest of poles. |
| A mushroom (8 cm) | ~1.4 m / 4.5 ft | A shade tree or a small house. |
| A step (18 cm) | ~3 m / 10 ft | A cliff. You need rope or a ramp. |
| A curb (15 cm) | ~2.5 m / 8 ft | A city wall. |
| A sidewalk crack (2 cm wide) | ~35 cm | A ravine you can jump if you’re brave. |
| A fallen twig (1 cm thick) | ~17 cm | A log bridge. |
| A fallen branch (10 cm thick) | ~1.7 m | A ridge full of caves. |
| A puddle (1 m) | ~17 m / 55 ft | A lake. |
| A garden stream (1 m wide) | ~17 m / 55 ft | A wide river. Bring a boat. |
| A creek (3–5 m wide) | ~60–85 m | The sea. |
| A raindrop (5 mm) | ~8 cm / 3 in | A thrown water balloon. Storms are dangerous. |
| A coin (2.5 cm) | ~40 cm / 16 in | A giant’s shield. A tabletop. |
| A marble (1.5 cm) | ~25 cm / 10 in | A magic orb. Two mice can carry it. |
| A key (6 cm) | ~1 m / 3 ft | A legendary relic. A cart-load. |
| A sewing needle (4 cm) | ~70 cm / 27 in | The mouse sword. |
| A thumbtack | A spear. | |
| A coffee mug on its side | ~2 m wide | A cave. |
| An old boot | A dungeon with a bunch of rooms. | |
| A broken flowerpot | A ruined castle. | |
| A tin can | A tower. | |
| A birdhouse | A keep. | |
| A mailbox | A haunted temple. |
So what’s a tree to a mouse? Not a tree. It’s a landmark on the scale of a cathedral or a mesa. Mice live in the roots the way people live at the foot of a mountain, and the canopy up top is another country. Bird country. Only heroes and idiots climb up there.
The thing that plays “tree” for a mouse is a plant. Dandelion is a tree. Thistle is a thorny old oak. Fern is a willow, a mushroom is a shade tree, grass is a forest of poles, and the hedge is the Deep Wood.
How Big Everything Feels
Sizes are real body length, not counting the tail. “Feels like” is the times-seventeen view, so it’s how big that animal would feel to you if you were the mouse.
| Creature | Real size vs. a mouse | Feels like | Fantasy role |
|---|---|---|---|
| Ant | 1/16 | A big bug. Only scary in a swarm. | Swarm, goblin horde |
| Ladybug | 1/10 | A beetle the size of your palm | Harmless, maybe a pet |
| Bee / wasp | 1/5 | A dog-sized flying thing with a spear | Flying skirmisher |
| Beetle | 1/3 | A pony or an ox | Mount, cattle, armored brute |
| Spider (wolf) | 1/3 (leg span) | A big dog | Hunting beast |
| Grasshopper / cricket | 1/2 | A deer that jumps | Skittish wildlife, bard |
| Snail | 1/2 | A slow, patient crawler the size of a house | Mount, pack animal, hermit |
| Caterpillar | 1/2 | A giant worm | Wildlife, oracle |
| Moth / butterfly | 1/2 body, big wings | A hang-glider with a face | Messenger, faerie steed |
| Centipede | 1× | A man-length armored snake with legs | Dungeon horror |
| Frog | 1× (bulkier) | A man-sized monster that eats you | Brute, swamp ogre |
| Shrew | 3/4 | A frantic, hungry person | Berserker, wild folk |
| Vole | 1.2× | A stocky cousin | Neighbor, farmer |
| Mole | 2× | A blind giant in a tunnel | Digger, sage of the deep |
| Bat | 1× body, 3× wingspan | A cloaked flier at night | Night scout, sinister ally |
| Lizard | 2× | A crocodile | Reptile predator |
| Chipmunk | 1.5× | A big, fast cousin | Trader, rival |
| Squirrel | 2.5× | An acrobatic giant | Canopy folk, noble |
| Rat | 3× | A 15-foot brute | Ogre, troll, bandit chief |
| Sparrow / songbird | 2× body, flies | A griffon | Sky-folk, mount for heroes |
| Weasel / stoat | 3.5× | A fast, 20-foot serpent with legs | Wyrm, assassin |
| Hedgehog | 3× | A walking fortress | Armored knight, hermit |
| Rabbit | 5× | An 80-foot gentle giant | Elephant-folk, neutral kingdom |
| Snake (garter) | 7× long | A 100-foot dragon-serpent | Dragon, dungeon boss |
| Turtle | 2.5× | A slow, living hill | Ancient sage, moving island |
| Crow / raven | 5× body, flies | A roc with a 40-foot wingspan | Dark omen, trickster king |
| Owl | 5× body, 12× wingspan | A silent 60-foot roc at night | The terror. Campaign villain. |
| Hawk | 6× body, flies | A roc in daylight | Sky tyrant |
| Cat | 6× long, 8× at the shoulder | Four meters at the shoulder and faster than a horse | Dragon. Never fight it. |
| Fox | 9× | A 50-foot hunter | Elder dragon, off-screen |
| Dog | 10×+ | A landslide with teeth | Force of nature |
| Human | 17× tall | A ten-story building that moves | God, giant, weather |
Base Sizes
Don’t build at true scale. A 28mm mouse is really about 1:3, and if you build everything at 1:3 your acorns turn into pebbles. So here’s how I think about it:
- The mice are heroic scale. A little chunky, like the Mausritter art or Burrows & Badgers minis.
- Found objects are 1:1. Real acorns, bottle caps, pebbles, and leaves. A real acorn next to a 28mm mouse reads like a barrel the size of a beach ball. Close enough. Nobody at the table is doing the math.
- Anything human-sized is automatically huge terrain. A mug, a boot, a brick, a trowel.
The bases below climb a compressed ladder. Bigger creatures don’t get proportionally bigger bases, or the cat would be on a dinner plate. I stick to the standard wargaming rounds (25, 32, 40, 50, 60, 80, 100, and 120mm) and use ovals for long bodies.
Mouse-sized and smaller (32mm and down)
| Creature | Base | Height / footprint | Notes |
|---|---|---|---|
| Mouse PC / NPC | 32mm round | 25–30mm tall | The standard. |
| Shrew | 25 or 32mm | 22–25mm | A little smaller, frantic pose. |
| Vole | 32mm | 28mm | Stockier than a mouse. |
| Ant | 20mm each, or 3–5 on a 40mm swarm base | 6–8mm | Model the swarm, not the individual. |
| Ladybug | 20mm | Tiny | Decoration or a pet. |
| Bee / wasp | 25mm on a flight peg | 12mm body | Clear stem so it flies. |
| Beetle | 25–32mm | 15–20mm | Mounts go on 32mm so a rider fits. |
| Spider | 32mm | 20–25mm leg span | Legs hang off the base. That’s fine. |
| Grasshopper | 32mm | 20mm | Long legs. |
| Snail | 32mm | 20mm shell | Riding snail gets 40mm. |
| Caterpillar | 32mm or 40×25 oval | 25mm long | The oval reads better. |
| Moth / butterfly | 32mm on a flight peg | 30–40mm wingspan | Wings hang over. |
Medium threats (40–60mm)
| Creature | Base | Height / footprint | Notes |
|---|---|---|---|
| Frog | 40mm | 25mm tall, squat | Bulky and wide. |
| Toad | 50mm | 30mm | Bigger, warty, the boss frog. |
| Centipede | 50×25 or 60×35 oval | 50–60mm long | Sculpt it in an S-curve. |
| Bat | 40mm on a flight peg | 40mm wingspan | Or hang it off the terrain. |
| Lizard | 40×25 oval | 45mm long with the tail | Low and long. |
| Mole | 40mm | 25mm, round | A furry boulder with hands. |
| Chipmunk | 40mm | 30mm | |
| Slug | 40×25 oval | 40mm | |
| Dragonfly | 40mm on a tall flight peg | 50mm wingspan | Fast flier. |
| Rat | 50mm | 40–45mm tall | The standard big enemy. Go 40mm if you want them scrappier. |
| Squirrel | 50mm | 45mm | The tail adds height. |
| Sparrow / songbird | 50mm (flight peg optional) | 40mm body | |
| Mouse cart / beetle wagon | 50×25 or 60×35 oval | Vehicles. | |
| Hedgehog | 60mm | 35mm, round | Wide, low, and spiky. |
| Turtle | 60mm | 30mm | A moving island. |
| Weasel / stoat | 75×42 oval | 60–70mm long | Long, sinuous, and fast. The oval sells it. |
| Rabbit | 60mm | 55mm tall with the ears | Gentle giant. 80mm for a big buck. |
| Snake (garter) | 60 or 80mm round, coiled | Coil it. A straight snake needs a 120mm oval. |
Boss and dragon tier (80mm and up)
| Creature | Base | Height / footprint | Notes |
|---|---|---|---|
| Crow / raven | 80mm or 100×60 oval, flight peg | 70mm body | Big wingspan hangs over. |
| Owl | 100 or 120mm | 80mm tall, 150mm+ wingspan | Put it on a branch above the board. |
| Hawk | 120×90 oval, flight peg | Daylight terror. | |
| Cat | 120×90 oval or 100mm round | 90–100mm at the shoulder | Think of this as a dragon. |
| Fox | 160×100 oval | 120mm | Probably off the board. Just the head, poking in from the edge. |
| Dog | Off the board | A paw or a nose as terrain. | |
| Human | Off the board | ~550mm tall at scale | Never model the whole thing. A real shoe, a hand, a boot at the table edge. |
For anything I didn’t list, go by body length compared to a mouse:
- Mouse-sized or smaller: 25–32mm
- 1–2× a mouse: 40mm
- 2–3×: 50mm
- 3–4×: 60mm or a 75×42 oval
- 4–6×: 80–100mm
- Bigger than that: boss base, or keep it off the board
The Rulebook Bestiary
The core book (Mausritter 2.3, chapter 8) has 11 creature entries, and the stats already tell you how big each one should be. HP and Armour climb with size. The Cat is the only warband-scale creature in there, and the book says it fights at army scale. That’s your dragon.
| Stat block | Book stats | Real size vs. mouse | Base | Modeling notes |
|---|---|---|---|---|
| Mouse (rivals, NPCs, hirelings) | 3hp, STR 9 | 1× | 32mm | Same as the PCs. Leif, the “massive mouse exile,” gets 40mm. |
| Rat (rat gangs) | 3hp, STR 12 | 3× | 50mm | The book stats rats like mouse-tier thugs at 3hp, so 40mm works if you want swarmy mooks. 50mm sells the ogre look. Trashknights get tin armour. Kings get their tails knotted together on one 80mm base. |
| Spider (species table) | 6hp, DEX 15, Armour 1 | 1/3 leg span | 32mm | Legs hang over. Wolf spiders come in packs of d6, so paint six. Longlegs get 40mm on a tall clear stem so they walk on water. Ghost spider is clear resin or a grey wash. |
| Centipede | 8hp, Armour 1 | 1× | 50×25 oval | S-curve pose. The “giant, as big as a snake” version (12hp, STR 15, Armour 2) goes on a 75×42 oval. The feathered one gets wings. |
| Frog (knights-errant) | 6hp, STR 12, DEX 15 | 1×, but bulky | 40mm | Sir Gwal, Phillip the cursed human, and the rest. They joust, so give them a spear and a tabard. |
| Faerie | 6hp, WIL 15, silver rapier | About a mouse, slighter | 25 or 32mm | Slim and taller than a mouse. On a 25mm base it feels unnervingly light. Or 32mm on a clear flight peg. For the glamour version, use a spare mouse mini. |
| Ghost | 9hp, STR 5, incorporeal | About a mouse | 32mm, clear base | Clear resin, or a mouse mini painted translucent blue or grey. Only silver or magic hurts it. |
| Crow | 12hp, STR 12, DEX 15, Armour 1 | 5× body, flies at 3× speed | 80mm round or 100×60 oval, flight peg | Wingspan hangs over. It wants to protect hallowed places, so it’s usually a guardian, not a fight. It sings songs. Model it perched on a standing stone. |
| Snake (strange snakes) | 12hp, Armour 2, swallows whole | 7× long | 80mm round, coiled | Coil it. A straight snake needs a 120mm oval. The Wood, Bone, and Shadow variants are great for kids. The Drake gets wings and 100mm. |
| Owl (sorcerers) | 15hp, STR/DEX/WIL 15, Armour 1, 2 spells | 5× body, 12× wingspan | 100–120mm | It sits on a branch above the board, not on it. Names like Bezalel, Prospero, and Morgana. A wizard first and a monster second. |
| Cat (cat lords) | Warband scale, 15hp, STR 15 | 6× long, 8× at the shoulder | 120×90 oval or 100mm round | The book says it fights at army scale, so the table should too. Balthazar, Melchior, Solomon, Nefertiti. You go to their court. You don’t fight them. |
The ones the book mentions but doesn’t stat
These show up in backgrounds, hirelings, and hex tables. Build them off the ladder above.
| Creature | Where it shows up | Base |
|---|---|---|
| Beetle | Beetleherd background, “loyal beetle” hireling, beetle racing rink, beetle graveyard, Ghost Beetle spell | 32mm (25mm for wild ones, 32mm so a rider fits) |
| Worm | Worm wrangler background | 50×25 oval |
| Bee | Bee keeper background, “hive of bees and their veiled keepers” settlement | 25mm on a flight peg |
| Bat | Bat cultist background, “ancient bat cult temple” | 40mm on a flight peg |
| Sparrow | Sparrow rider background, sparrow nest hex | 50mm, rider on top |
| Songbird | Songbird’s nest hex | 50mm |
| Rabbit | Rabbit wagon (travel), rabbit warren hex | 60–80mm |
| Fox | Fox hole hex | Off the board. Head at the edge. |
| Fish | Fishermouse background, river hexes | 40×25 oval, mostly a hazard under the water |
| Human | Human town, human roads, the “cursed human” frog, Lechuza the owl-witch | Never modeled. A boot, a hand, a shadow. |
The book has a rule for warbands, too. Warbands and warband-scale creatures fight each other normally, and a warband’s attacks on a normal creature get ignored unless they’re “particularly destructive.” At the table, a squad of mice-at-arms goes on one 60mm base. Anything the book calls warband scale (the Cat, and I’d say a fox, a dog, or a human) gets the boss base or stays off the board.
Building Terrain at Mouse Scale
These are the sizes that make 32mm-based figures actually fit inside the stuff you build.
| Element | Size |
|---|---|
| Doorway | 30–35mm tall, 25mm wide |
| Ceiling / room height | 40mm |
| Table height | 15mm |
| Chair / stool | 8–10mm seat |
| Bed | 35×20mm |
| Barrel | ~25mm. Just use a real acorn. |
| Wall thickness | 5–10mm (foam or cork) |
| Corridor width | 40mm (one figure plus room to pass) |
| Stairs / ramp | 5mm risers |
| Rope bridge width | 20–25mm |
| Bridge / plank | Coffee stirrer is 6mm, popsicle stick is 10mm |
Never model the whole tree
Model a section. An 8 to 12 inch chunk of cork bark or textured foam standing at one edge of the board, with the roots running across the table as ridges and walls. The village sits down in the roots. The trunk is the edge of the world, not a thing sitting on it. Same goes for a house wall, a fence post, or a garden shed. One wall with a crack in the foundation is the whole adventure.
Raid the Junk Drawer
This is the fun part. Half of this stuff is already in your kitchen.
Mouse-scale props (real objects, 1:1)
| Object | Becomes |
|---|---|
| Acorn cap | Bowl, helmet, hot tub, coracle, lampshade |
| Acorn | Barrel, storage jar |
| Walnut shell | Boat, cradle, house, roof |
| Empty snail shell | House, tower, hermit’s hut |
| Thimble | Cauldron, well, bucket, bell |
| Button | Table, wheel, stepping stone, shield, coin |
| Bottle cap | Table, well, shield, cauldron, boat |
| Matchbox | Hut, crate, chest, drawer-house |
| Cork | Stump, barrel, cliff face, hut |
| Cork bark | Tree bark, cliffs, rock walls. The best texture there is. |
| Popsicle sticks / coffee stirrers | Planks, bridges, palisades, floors, docks |
| Pencils / dowels | Logs, fallen trees, pillars |
| Toothpicks | Fence posts, spears, rafters |
| Penne / rigatoni | Pipes, tunnels, drainage |
| Lasagna / sheet pasta | Planking, roof tiles (paint it) |
| Poppy pod / seed pod | Tower, spire, lantern |
| Pinecone | Tower, pagoda, spiky fortress |
| Pressed leaf (sealed with Mod Podge) | Roof, tent, sail, canopy, raft |
| Dried grasses and flowers | The mouse forest |
| Aquarium plants | Ferns, reeds, weird magic plants |
| Moss / lichen | Underbrush, hedges, soft ground |
| Torn sponge | Bushes, mushroom caps |
| Pebbles | Boulders, cairns, standing stones |
| Sand / grit | Gravel fields, riverbanks |
| Twigs | Logs, bridges, watchtower scaffolds |
| Bark chips | Shingles, shields, doors |
| Feathers | Sails, banners, roc-feather trophies |
| Paper clips / wire | Chains, hooks, fences, cage bars |
| Beads | Lanterns, orbs, eggs, berries |
| Sequins | Scales, shingles, coins |
| Cotton / wool | Smoke, clouds, spider webs, sheep-aphids |
| Clear plastic (blister packs) | Water, ice, windows, dewdrops |
The giant world (human objects, used as-is)
| Object | Becomes |
|---|---|
| Coffee mug on its side | Cave |
| Old boot or shoe | Dungeon with a bunch of rooms |
| Broken flowerpot | Ruined castle |
| Tin can | Tower, silo, prison |
| Brick with holes | Fortress block, cliff with caves |
| Garden trowel | Bridge, ramp, iron road |
| Birdhouse | Keep |
| Mailbox | Haunted temple |
| Book, open and standing | Cliff fortress, tent-cathedral |
| Watering can | Fountain-mountain, a dungeon that exits out the spout |
| Garden hose | Serpent tunnel, endless road |
| Old tire | Ring canyon |
| Tea tin | Dwarven hold |
| Shoebox lid | Ready-made dungeon floor or arena |
| Egg carton | Cave complex, honeycomb hive |
| Rake head, lying down | Palisade, iron cage |
| Teapot | Wizard’s tower |
| Colander | Domed temple with stars poking through the roof |
Giant artifacts as treasure
| Object | Treasure |
|---|---|
| Coin | Giant’s shield, sacred disc, table |
| Marble | Magic orb, dragon egg |
| Key | Legendary relic that needs a cart |
| Sewing needle | The mouse sword |
| Thumbtack / pin | Spear, dagger |
| d6 | Carved oracle stone |
| Ring | A gate, a giant’s crown, the rim of a well |
| Bottle | Glass tower, a prison for a spirit |
| Safety pin | Grappling hook and chain |
| Washer / nut | Millstone, wheel, throne seat |
| Broken watch / gears | Clockwork dungeon, lost machine |
| LEGO brick | Obviously a giant’s magic block |
Three Zoom Levels
I run the game at three scales and jump between them whenever I want.
| Zoom | What it is | On the table | Notes |
|---|---|---|---|
| Overland | The whole known world | Hand-drawn hex map | One hex is about what a mouse walks in a watch. A real mouse’s home range is around 30 meters, so one backyard is a kingdom and the whole house is the known world. |
| Encounter | Where a fight or a scene happens | A 2×2 ft board of found objects | Grass tufts, pebbles, a twig bridge, a mug cave. Kids build these. |
| Interior | Inside a settlement or a dungeon | Dungeon tiles, a foam build, or a shoebox lid | True mouse scale, using the building sizes above. The village, the moathouse, the hollow log. |
Movement with minis
You don’t need a house rule for this. Mausritter already measures in real inches at mouse scale, and those inches are 1:1 with your table.
| Rulebook | On the table |
|---|---|
| Move up to 12” per Round | One ruler. A 2×2 ft board is two moves across. |
| Crow / Owl fly at 3× speed | 36”. They cross any board in one Round. Don’t bother measuring. They’re just there. |
| Frog leaps at 2× speed | 24” |
| Pole / chain, 6” | A real 6-inch stick. Use a coffee stirrer. |
| Fireball: 24” range, 6” blast | A real 6-inch circle. Cut one out of card. |
| Rooms built per 6” cube | A 6” foam cube is one standard room, which matches the building sizes above. |
| Blink spider teleports d6 × 10” | Anywhere on the board. |
| Ghost poltergeist throws d6 × 6” | Off the table if you roll high. Let it. |
So the 1:1 found-object board isn’t a compromise. It’s what the game already assumes. A real acorn is an acorn-sized thing to a mouse that moves by the rules. The only thing that’s oversized is the mice themselves, about 3×, and nobody cares.
Stuff to Say at the Table
Keep a few of these in your back pocket for when you need to narrate on the fly.
- “The grass closes over your heads like a forest of green pillars.”
- “A shadow the size of a house passes overhead. It doesn’t make a sound. Everybody freeze.”
- “The step is a cliff. Up top, a flat stone plain stretches all the way to the giant’s door.”
- “Rain. Every drop erupts in a wave. Find cover.”
- “The tree root rises next to you like a mountain ridge, and the bark is furrowed into canyons.”
- “The puddle is a lake. Something ripples in the middle.”
- “You find a giant’s coin. It takes all three of you to lift it.”
- “The cat’s eye fills the gap in the fence. It’s bigger than your house.”
Now go steal a thimble.
Some Useful Things I’ve Been Using With My Kids for Our Mausritter Campaign
- Tomb of a Thousand Doors, a Mausritter megadungeon from Plus One Exp
- Field Guide of the Rittermarch by ManaDawn Tabletop Games
- Bernpyle Zines, a collection by ManaDawn Tabletop Games
- Mayfield, a Mausritter campaign setting by ManaDawn Tabletop Games
- Stink City, a popup dungeon by Frau Knurrkater
- The Gnarled Warden of Faeroot Gaol by ManaDawn Tabletop Games