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A Human Is Seventeen Mice Tall: A Mausritter Scale Guide

Mausritter

My GM notes for running Mausritter with miniatures. What things look like at mouse size, a base size for every creature in the book, and the junk drawer that becomes your terrain.

30 September 2026 · 14 min read

A mouse standing on its back legs is about 4 inches tall. You’re probably about 68, uh I mean 72. That makes you roughly seventeen mice tall, and that one number is basically this whole post.

These are my GM notes for running Mausritter at the table with minis: how to describe the world, what base size to put every creature on, and what to raid from the kitchen for terrain. Everything here is measured against one standard. A mouse PC is a 28mm-ish heroic miniature on a 32mm round base.

I made this because I was having a hard time imagining scale and really wanted to bring the tiny world to the tabletop. I hope this helps other people do the same.

Times Seventeen

Any time you need to describe something, take the real object, multiply it by 17, and picture that from where you’re standing. A human is a walking ten-story building. A house is a mountain range. A puddle is a lake.

Real thing×17 from a mouse’s viewSay it like
A human (170 cm)~30 m / 100 ftA walking ten-story building. A giant. An act of nature.
A house (8 m)~140 m / 450 ftA mountain range. Skyscraper-sized cliffs. A whole region.
A tree (20 m)~350 m / 1,100 ftA mesa. A world-pillar. Has its own weather.
A shrub or hedge (1.5 m)~25 m / 80 ftA deep, dark forest with a high canopy.
A dandelion or tall weed (35 cm)~6 m / 20 ftA tree.
A blade of grass (30 cm)~5 m / 17 ftA telephone pole. A meadow is a forest of poles.
A mushroom (8 cm)~1.4 m / 4.5 ftA shade tree or a small house.
A step (18 cm)~3 m / 10 ftA cliff. You need rope or a ramp.
A curb (15 cm)~2.5 m / 8 ftA city wall.
A sidewalk crack (2 cm wide)~35 cmA ravine you can jump if you’re brave.
A fallen twig (1 cm thick)~17 cmA log bridge.
A fallen branch (10 cm thick)~1.7 mA ridge full of caves.
A puddle (1 m)~17 m / 55 ftA lake.
A garden stream (1 m wide)~17 m / 55 ftA wide river. Bring a boat.
A creek (3–5 m wide)~60–85 mThe sea.
A raindrop (5 mm)~8 cm / 3 inA thrown water balloon. Storms are dangerous.
A coin (2.5 cm)~40 cm / 16 inA giant’s shield. A tabletop.
A marble (1.5 cm)~25 cm / 10 inA magic orb. Two mice can carry it.
A key (6 cm)~1 m / 3 ftA legendary relic. A cart-load.
A sewing needle (4 cm)~70 cm / 27 inThe mouse sword.
A thumbtackA spear.
A coffee mug on its side~2 m wideA cave.
An old bootA dungeon with a bunch of rooms.
A broken flowerpotA ruined castle.
A tin canA tower.
A birdhouseA keep.
A mailboxA haunted temple.

So what’s a tree to a mouse? Not a tree. It’s a landmark on the scale of a cathedral or a mesa. Mice live in the roots the way people live at the foot of a mountain, and the canopy up top is another country. Bird country. Only heroes and idiots climb up there.

The thing that plays “tree” for a mouse is a plant. Dandelion is a tree. Thistle is a thorny old oak. Fern is a willow, a mushroom is a shade tree, grass is a forest of poles, and the hedge is the Deep Wood.

How Big Everything Feels

Sizes are real body length, not counting the tail. “Feels like” is the times-seventeen view, so it’s how big that animal would feel to you if you were the mouse.

CreatureReal size vs. a mouseFeels likeFantasy role
Ant1/16A big bug. Only scary in a swarm.Swarm, goblin horde
Ladybug1/10A beetle the size of your palmHarmless, maybe a pet
Bee / wasp1/5A dog-sized flying thing with a spearFlying skirmisher
Beetle1/3A pony or an oxMount, cattle, armored brute
Spider (wolf)1/3 (leg span)A big dogHunting beast
Grasshopper / cricket1/2A deer that jumpsSkittish wildlife, bard
Snail1/2A slow, patient crawler the size of a houseMount, pack animal, hermit
Caterpillar1/2A giant wormWildlife, oracle
Moth / butterfly1/2 body, big wingsA hang-glider with a faceMessenger, faerie steed
Centipede1×A man-length armored snake with legsDungeon horror
Frog1× (bulkier)A man-sized monster that eats youBrute, swamp ogre
Shrew3/4A frantic, hungry personBerserker, wild folk
Vole1.2×A stocky cousinNeighbor, farmer
Mole2×A blind giant in a tunnelDigger, sage of the deep
Bat1× body, 3× wingspanA cloaked flier at nightNight scout, sinister ally
Lizard2×A crocodileReptile predator
Chipmunk1.5×A big, fast cousinTrader, rival
Squirrel2.5×An acrobatic giantCanopy folk, noble
Rat3×A 15-foot bruteOgre, troll, bandit chief
Sparrow / songbird2× body, fliesA griffonSky-folk, mount for heroes
Weasel / stoat3.5×A fast, 20-foot serpent with legsWyrm, assassin
Hedgehog3×A walking fortressArmored knight, hermit
Rabbit5×An 80-foot gentle giantElephant-folk, neutral kingdom
Snake (garter)7× longA 100-foot dragon-serpentDragon, dungeon boss
Turtle2.5×A slow, living hillAncient sage, moving island
Crow / raven5× body, fliesA roc with a 40-foot wingspanDark omen, trickster king
Owl5× body, 12× wingspanA silent 60-foot roc at nightThe terror. Campaign villain.
Hawk6× body, fliesA roc in daylightSky tyrant
Cat6× long, 8× at the shoulderFour meters at the shoulder and faster than a horseDragon. Never fight it.
Fox9×A 50-foot hunterElder dragon, off-screen
Dog10×+A landslide with teethForce of nature
Human17× tallA ten-story building that movesGod, giant, weather

Base Sizes

Don’t build at true scale. A 28mm mouse is really about 1:3, and if you build everything at 1:3 your acorns turn into pebbles. So here’s how I think about it:

  • The mice are heroic scale. A little chunky, like the Mausritter art or Burrows & Badgers minis.
  • Found objects are 1:1. Real acorns, bottle caps, pebbles, and leaves. A real acorn next to a 28mm mouse reads like a barrel the size of a beach ball. Close enough. Nobody at the table is doing the math.
  • Anything human-sized is automatically huge terrain. A mug, a boot, a brick, a trowel.

The bases below climb a compressed ladder. Bigger creatures don’t get proportionally bigger bases, or the cat would be on a dinner plate. I stick to the standard wargaming rounds (25, 32, 40, 50, 60, 80, 100, and 120mm) and use ovals for long bodies.

Mouse-sized and smaller (32mm and down)

CreatureBaseHeight / footprintNotes
Mouse PC / NPC32mm round25–30mm tallThe standard.
Shrew25 or 32mm22–25mmA little smaller, frantic pose.
Vole32mm28mmStockier than a mouse.
Ant20mm each, or 3–5 on a 40mm swarm base6–8mmModel the swarm, not the individual.
Ladybug20mmTinyDecoration or a pet.
Bee / wasp25mm on a flight peg12mm bodyClear stem so it flies.
Beetle25–32mm15–20mmMounts go on 32mm so a rider fits.
Spider32mm20–25mm leg spanLegs hang off the base. That’s fine.
Grasshopper32mm20mmLong legs.
Snail32mm20mm shellRiding snail gets 40mm.
Caterpillar32mm or 40×25 oval25mm longThe oval reads better.
Moth / butterfly32mm on a flight peg30–40mm wingspanWings hang over.

Medium threats (40–60mm)

CreatureBaseHeight / footprintNotes
Frog40mm25mm tall, squatBulky and wide.
Toad50mm30mmBigger, warty, the boss frog.
Centipede50×25 or 60×35 oval50–60mm longSculpt it in an S-curve.
Bat40mm on a flight peg40mm wingspanOr hang it off the terrain.
Lizard40×25 oval45mm long with the tailLow and long.
Mole40mm25mm, roundA furry boulder with hands.
Chipmunk40mm30mm
Slug40×25 oval40mm
Dragonfly40mm on a tall flight peg50mm wingspanFast flier.
Rat50mm40–45mm tallThe standard big enemy. Go 40mm if you want them scrappier.
Squirrel50mm45mmThe tail adds height.
Sparrow / songbird50mm (flight peg optional)40mm body
Mouse cart / beetle wagon50×25 or 60×35 ovalVehicles.
Hedgehog60mm35mm, roundWide, low, and spiky.
Turtle60mm30mmA moving island.
Weasel / stoat75×42 oval60–70mm longLong, sinuous, and fast. The oval sells it.
Rabbit60mm55mm tall with the earsGentle giant. 80mm for a big buck.
Snake (garter)60 or 80mm round, coiledCoil it. A straight snake needs a 120mm oval.

Boss and dragon tier (80mm and up)

CreatureBaseHeight / footprintNotes
Crow / raven80mm or 100×60 oval, flight peg70mm bodyBig wingspan hangs over.
Owl100 or 120mm80mm tall, 150mm+ wingspanPut it on a branch above the board.
Hawk120×90 oval, flight pegDaylight terror.
Cat120×90 oval or 100mm round90–100mm at the shoulderThink of this as a dragon.
Fox160×100 oval120mmProbably off the board. Just the head, poking in from the edge.
DogOff the boardA paw or a nose as terrain.
HumanOff the board~550mm tall at scaleNever model the whole thing. A real shoe, a hand, a boot at the table edge.

For anything I didn’t list, go by body length compared to a mouse:

  • Mouse-sized or smaller: 25–32mm
  • 1–2× a mouse: 40mm
  • 2–3×: 50mm
  • 3–4×: 60mm or a 75×42 oval
  • 4–6×: 80–100mm
  • Bigger than that: boss base, or keep it off the board

The Rulebook Bestiary

The core book (Mausritter 2.3, chapter 8) has 11 creature entries, and the stats already tell you how big each one should be. HP and Armour climb with size. The Cat is the only warband-scale creature in there, and the book says it fights at army scale. That’s your dragon.

Stat blockBook statsReal size vs. mouseBaseModeling notes
Mouse (rivals, NPCs, hirelings)3hp, STR 91×32mmSame as the PCs. Leif, the “massive mouse exile,” gets 40mm.
Rat (rat gangs)3hp, STR 123×50mmThe book stats rats like mouse-tier thugs at 3hp, so 40mm works if you want swarmy mooks. 50mm sells the ogre look. Trashknights get tin armour. Kings get their tails knotted together on one 80mm base.
Spider (species table)6hp, DEX 15, Armour 11/3 leg span32mmLegs hang over. Wolf spiders come in packs of d6, so paint six. Longlegs get 40mm on a tall clear stem so they walk on water. Ghost spider is clear resin or a grey wash.
Centipede8hp, Armour 11×50×25 ovalS-curve pose. The “giant, as big as a snake” version (12hp, STR 15, Armour 2) goes on a 75×42 oval. The feathered one gets wings.
Frog (knights-errant)6hp, STR 12, DEX 151×, but bulky40mmSir Gwal, Phillip the cursed human, and the rest. They joust, so give them a spear and a tabard.
Faerie6hp, WIL 15, silver rapierAbout a mouse, slighter25 or 32mmSlim and taller than a mouse. On a 25mm base it feels unnervingly light. Or 32mm on a clear flight peg. For the glamour version, use a spare mouse mini.
Ghost9hp, STR 5, incorporealAbout a mouse32mm, clear baseClear resin, or a mouse mini painted translucent blue or grey. Only silver or magic hurts it.
Crow12hp, STR 12, DEX 15, Armour 15× body, flies at 3× speed80mm round or 100×60 oval, flight pegWingspan hangs over. It wants to protect hallowed places, so it’s usually a guardian, not a fight. It sings songs. Model it perched on a standing stone.
Snake (strange snakes)12hp, Armour 2, swallows whole7× long80mm round, coiledCoil it. A straight snake needs a 120mm oval. The Wood, Bone, and Shadow variants are great for kids. The Drake gets wings and 100mm.
Owl (sorcerers)15hp, STR/DEX/WIL 15, Armour 1, 2 spells5× body, 12× wingspan100–120mmIt sits on a branch above the board, not on it. Names like Bezalel, Prospero, and Morgana. A wizard first and a monster second.
Cat (cat lords)Warband scale, 15hp, STR 156× long, 8× at the shoulder120×90 oval or 100mm roundThe book says it fights at army scale, so the table should too. Balthazar, Melchior, Solomon, Nefertiti. You go to their court. You don’t fight them.

The ones the book mentions but doesn’t stat

These show up in backgrounds, hirelings, and hex tables. Build them off the ladder above.

CreatureWhere it shows upBase
BeetleBeetleherd background, “loyal beetle” hireling, beetle racing rink, beetle graveyard, Ghost Beetle spell32mm (25mm for wild ones, 32mm so a rider fits)
WormWorm wrangler background50×25 oval
BeeBee keeper background, “hive of bees and their veiled keepers” settlement25mm on a flight peg
BatBat cultist background, “ancient bat cult temple”40mm on a flight peg
SparrowSparrow rider background, sparrow nest hex50mm, rider on top
SongbirdSongbird’s nest hex50mm
RabbitRabbit wagon (travel), rabbit warren hex60–80mm
FoxFox hole hexOff the board. Head at the edge.
FishFishermouse background, river hexes40×25 oval, mostly a hazard under the water
HumanHuman town, human roads, the “cursed human” frog, Lechuza the owl-witchNever modeled. A boot, a hand, a shadow.

The book has a rule for warbands, too. Warbands and warband-scale creatures fight each other normally, and a warband’s attacks on a normal creature get ignored unless they’re “particularly destructive.” At the table, a squad of mice-at-arms goes on one 60mm base. Anything the book calls warband scale (the Cat, and I’d say a fox, a dog, or a human) gets the boss base or stays off the board.

Building Terrain at Mouse Scale

These are the sizes that make 32mm-based figures actually fit inside the stuff you build.

ElementSize
Doorway30–35mm tall, 25mm wide
Ceiling / room height40mm
Table height15mm
Chair / stool8–10mm seat
Bed35×20mm
Barrel~25mm. Just use a real acorn.
Wall thickness5–10mm (foam or cork)
Corridor width40mm (one figure plus room to pass)
Stairs / ramp5mm risers
Rope bridge width20–25mm
Bridge / plankCoffee stirrer is 6mm, popsicle stick is 10mm

Never model the whole tree

Model a section. An 8 to 12 inch chunk of cork bark or textured foam standing at one edge of the board, with the roots running across the table as ridges and walls. The village sits down in the roots. The trunk is the edge of the world, not a thing sitting on it. Same goes for a house wall, a fence post, or a garden shed. One wall with a crack in the foundation is the whole adventure.

Raid the Junk Drawer

This is the fun part. Half of this stuff is already in your kitchen.

Mouse-scale props (real objects, 1:1)

ObjectBecomes
Acorn capBowl, helmet, hot tub, coracle, lampshade
AcornBarrel, storage jar
Walnut shellBoat, cradle, house, roof
Empty snail shellHouse, tower, hermit’s hut
ThimbleCauldron, well, bucket, bell
ButtonTable, wheel, stepping stone, shield, coin
Bottle capTable, well, shield, cauldron, boat
MatchboxHut, crate, chest, drawer-house
CorkStump, barrel, cliff face, hut
Cork barkTree bark, cliffs, rock walls. The best texture there is.
Popsicle sticks / coffee stirrersPlanks, bridges, palisades, floors, docks
Pencils / dowelsLogs, fallen trees, pillars
ToothpicksFence posts, spears, rafters
Penne / rigatoniPipes, tunnels, drainage
Lasagna / sheet pastaPlanking, roof tiles (paint it)
Poppy pod / seed podTower, spire, lantern
PineconeTower, pagoda, spiky fortress
Pressed leaf (sealed with Mod Podge)Roof, tent, sail, canopy, raft
Dried grasses and flowersThe mouse forest
Aquarium plantsFerns, reeds, weird magic plants
Moss / lichenUnderbrush, hedges, soft ground
Torn spongeBushes, mushroom caps
PebblesBoulders, cairns, standing stones
Sand / gritGravel fields, riverbanks
TwigsLogs, bridges, watchtower scaffolds
Bark chipsShingles, shields, doors
FeathersSails, banners, roc-feather trophies
Paper clips / wireChains, hooks, fences, cage bars
BeadsLanterns, orbs, eggs, berries
SequinsScales, shingles, coins
Cotton / woolSmoke, clouds, spider webs, sheep-aphids
Clear plastic (blister packs)Water, ice, windows, dewdrops

The giant world (human objects, used as-is)

ObjectBecomes
Coffee mug on its sideCave
Old boot or shoeDungeon with a bunch of rooms
Broken flowerpotRuined castle
Tin canTower, silo, prison
Brick with holesFortress block, cliff with caves
Garden trowelBridge, ramp, iron road
BirdhouseKeep
MailboxHaunted temple
Book, open and standingCliff fortress, tent-cathedral
Watering canFountain-mountain, a dungeon that exits out the spout
Garden hoseSerpent tunnel, endless road
Old tireRing canyon
Tea tinDwarven hold
Shoebox lidReady-made dungeon floor or arena
Egg cartonCave complex, honeycomb hive
Rake head, lying downPalisade, iron cage
TeapotWizard’s tower
ColanderDomed temple with stars poking through the roof

Giant artifacts as treasure

ObjectTreasure
CoinGiant’s shield, sacred disc, table
MarbleMagic orb, dragon egg
KeyLegendary relic that needs a cart
Sewing needleThe mouse sword
Thumbtack / pinSpear, dagger
d6Carved oracle stone
RingA gate, a giant’s crown, the rim of a well
BottleGlass tower, a prison for a spirit
Safety pinGrappling hook and chain
Washer / nutMillstone, wheel, throne seat
Broken watch / gearsClockwork dungeon, lost machine
LEGO brickObviously a giant’s magic block

Three Zoom Levels

I run the game at three scales and jump between them whenever I want.

ZoomWhat it isOn the tableNotes
OverlandThe whole known worldHand-drawn hex mapOne hex is about what a mouse walks in a watch. A real mouse’s home range is around 30 meters, so one backyard is a kingdom and the whole house is the known world.
EncounterWhere a fight or a scene happensA 2×2 ft board of found objectsGrass tufts, pebbles, a twig bridge, a mug cave. Kids build these.
InteriorInside a settlement or a dungeonDungeon tiles, a foam build, or a shoebox lidTrue mouse scale, using the building sizes above. The village, the moathouse, the hollow log.

Movement with minis

You don’t need a house rule for this. Mausritter already measures in real inches at mouse scale, and those inches are 1:1 with your table.

RulebookOn the table
Move up to 12” per RoundOne ruler. A 2×2 ft board is two moves across.
Crow / Owl fly at 3× speed36”. They cross any board in one Round. Don’t bother measuring. They’re just there.
Frog leaps at 2× speed24”
Pole / chain, 6”A real 6-inch stick. Use a coffee stirrer.
Fireball: 24” range, 6” blastA real 6-inch circle. Cut one out of card.
Rooms built per 6” cubeA 6” foam cube is one standard room, which matches the building sizes above.
Blink spider teleports d6 × 10”Anywhere on the board.
Ghost poltergeist throws d6 × 6”Off the table if you roll high. Let it.

So the 1:1 found-object board isn’t a compromise. It’s what the game already assumes. A real acorn is an acorn-sized thing to a mouse that moves by the rules. The only thing that’s oversized is the mice themselves, about 3×, and nobody cares.

Stuff to Say at the Table

Keep a few of these in your back pocket for when you need to narrate on the fly.

  • “The grass closes over your heads like a forest of green pillars.”
  • “A shadow the size of a house passes overhead. It doesn’t make a sound. Everybody freeze.”
  • “The step is a cliff. Up top, a flat stone plain stretches all the way to the giant’s door.”
  • “Rain. Every drop erupts in a wave. Find cover.”
  • “The tree root rises next to you like a mountain ridge, and the bark is furrowed into canyons.”
  • “The puddle is a lake. Something ripples in the middle.”
  • “You find a giant’s coin. It takes all three of you to lift it.”
  • “The cat’s eye fills the gap in the fence. It’s bigger than your house.”

Now go steal a thimble.

Some Useful Things I’ve Been Using With My Kids for Our Mausritter Campaign